A downloadable tool for Windows

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Please note: This is now donationware.  If you donate (or if you previously paid for it), you can use it completely as you wish, but if you use for free, you must credit me somewhere in the project as "davididev.com"

Check the official page for extra documentation and free tilesets: https://www.davididev.com/displayGame.php?id=%22MMAP%22

Quickly generate models out of cubes mapped on tilesets (full version, you can make as many cubes as you like.  I would recommend trying before buying though)

https://davididev.itch.io/mindcramps-model-editor-demo



StatusReleased
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordavididev
TagsDoom, Level Editor, Voxel

Download

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Click download now to get access to the following files:

Mindcramp Windows.zip 27 MB
Mindcramps Manual.pdf 848 kB

Development log

Comments

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hey ive just bought your tool and its nice and stuff, but it misses a pic in the libary of the itch.io launcher, please i beg you, could you possibly add one proper pic to your tool, its really annoying for me to see an empty space, everytime i go thorugh my tools :(

Oh I can't believe I forgot to do that when I started my project.  Fixed.

thank you very much :)

(2 edits)

this is an interesting tool. im still messing about with it and trying to figure out the gui. any chance of gltf export?

more control over the window size would be nice as well, fullscreen is not really the best for multitasking workflow.


but why do the exported models show the seams?

(4 edits)

I'm not sure, but the seams I'm seeing looks like the program's grid.  In blender and Unity, I don't see any seams (as long as I use point filter, turn off generate mip maps, and turn off HDR in the camera settings)  Most modern modelers use floating points for the UVs so without very precise wrapping it'll create seams (hence the point filter)

gltf sounds kind of obscure, but if there is a plugin for it I'll give it a shot, sure.
I'll also see about having it start in Windowed mode on startup for the future.

gltf is a newer open standard, used in webgl and opengl. i can always import it into something else and export as gltf.

i dont know about point filters, mip maps and such things, i am pretty dumb when it comes to 3d.

but i like tools like this that do a thing and not try to do every thing.

To tell you the truth, I mostly wrote it for myself to save myself some time and to fix a problem that wasn't addressed in other tile-based editors like Sprytile and Crocotile (Non-convex objects make for very unstable colliders)

Granted you CAN group it into convex objects, but I find the top-down view easier.  Glad some other people found it useful though :3

So I've added the gltf functionality and the windowed mode, but before I re-release the program I gotta test it.  GLTF does work out well for me because Blender wouldn't read my fbx format but it DOES read GLTF :D

Thanks for the suggestion.

yah gltf is becoming a standard since its an open spec, everyone can implement it.

look forward to seeing the update and fiddling with the modeler some more.

Oh, forgot to say I updated it.

By the way- it's possible the seams were caused by incorrect vertex normals calculations.  I found out I made those incorrectly when I tried to apply lighting to my model.  Try it now, and let me know if there are still seams.  :D